I really enjoyed the visual style of this piece, and funny enough has a lot of similarities, points of interest toward our piece. Heres some screen grabs to get you inspired:
There was a nice use of texturing which created a sort of plasticine look to the characters and the world they inhabited.
Some of the environment shots looked almost photoreal which i think was mainly due to the lighting. Hopefully we can get something similar going on in ours?
Heres some really nice examples of the texturing used in the short...really liking the graphic knots and grain used in the wood here, i can imagine it would work very well with our painted textures too:
The story confirmed the use of tall grass and pathways to me. Tall grass was a means of creating worry and fear, allowing the audience to understand the emotions of the vulnerability of the main character of the mouse. Shots using paths and mud etc are used to allow characters to tell the story, allow the audience to focus on the main character. Use jungles for jungles and not for the whole miniature world:
The trees look like they're melting!
Some of the environment shots looked almost photoreal which i think was mainly due to the lighting. Hopefully we can get something similar going on in ours?
Heres some really nice examples of the texturing used in the short...really liking the graphic knots and grain used in the wood here, i can imagine it would work very well with our painted textures too:
The story confirmed the use of tall grass and pathways to me. Tall grass was a means of creating worry and fear, allowing the audience to understand the emotions of the vulnerability of the main character of the mouse. Shots using paths and mud etc are used to allow characters to tell the story, allow the audience to focus on the main character. Use jungles for jungles and not for the whole miniature world: