I gave Matt a copy of a test head, arm and leg and foot so he could alter for his character/save him time from making stuff from scratch.
continued modeling of Lady Gnome, i was finding modelling the face difficult to tackle so...
I went to distract Edgely (sorry) and he showed me a couple of techniques for creating a simple mouth from a cube, so im gonna have a experiment around. Cheeeeeeer matie, much appreciated. Its strange how someone else can break down how to make something different to you and hey sometimes it works better, sometimes it doesn't...
...on this occasion it did work better.
edge's example of creating a simple mouth...
from looking at edgely model of jed, its put it clear to me AGAIN that variety is the spice of life, and whilst characters are kept simple, do you really want them to look like copy paste examples? even down to the buttons on his character, each is different from the next which kept the character looking interesting. Im gonna go back over the model and alter the flower petals for Lady and offset parts so there not se-metrical. Our characters are simple, but they require detail within the few elements that they have in order to give them appeal to the audience.
white chocolate buttons? okay so the old model is on the right...perfectly semetrical base using a cut up helix in order to create the strings...not terrible but a bit weedy....take 2 on the left is a more squared off squashed button...more chunky for our lil hero, the string is created with extruded cylinder.
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