Saturday 22 May 2010

saturday

must be a weekend....im at college!

changed the image size of ALL leaf textures...each was 2000 x 2000 (unnecessarily might i add) and with about 1000 leaves in a cut down scene it was killing mental ray for render previews when on smooth preview.

Original leaf textures have been kept but please make sure if you assign colours (myself and Adam) you are using the ones with SMALL at the end of their name. These textures are 500 x 500 and have lost no quality what so ever.

Have cleaned up the history even further on all camera set up animated shots, got rid of whats not needed so render time is faster > hacked that scene right down.

Adjusted the grass texture. Matts original texture was 4000 x 4000 and once scaled down by grigsby to 2000 x 2000 displayed the massive white borders in the scene file. Myself and Adrian took the file back into photoshop and took a new 2000 x 2000 sample that got rid of the majority of the borders so the grass texture now covered more of the scene. This can easily be moved and rotated to accommodate more shots including some of the larger spaces such a shot 2 where we see from Hero's side of the garden to Machos.

Feedback to Clym, Roman, Alex Bax and email to Fahran about UVing the tree.




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