Thursday 13 May 2010

shot 21

havent posted in a while
back on the animation now which is gooooood news and back to shot 21.
So far so good....not finished...comments/feedback wanted as always.


Ignore the disappearing fork...again its something thats not sorted out until last until the hand/arm movements are locked down final. The throw downs are in stepped and from the punch onwards is in spline.


Heres the view from the camera. I've tried to make the shot flow nicely from one side to the other when it cuts to matt's shot 22

6 comments:

  1. Nice. Very Nice, likling the follow through

    2 things...well 1 thing and a question...

    The first step he takes is a wee bit odd, i think its the way his right leg is positioned at side on then snaps into a forward walk position. Also during his walk his feet are very straight on, have them angle out a bit(toes pointing away from each other).

    And the question...if he throws the fork down infront of him how does he get over it when walking towards the camera???

    Keep it up though, it really is looking nice!!!

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  2. this isnt the final camera. You dont acutally see his feet at all in the shot so i wasnt too bothered about sorting out that pop in his foot.

    the fork will also fall out of sight so i thought we could get away with him not walking over it since you dont see it in shot...you just see it fall down out of sight of the camera. If you think we need a step in there though i can add one

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  3. No no, if its all off screen then thats fine, I thought that this was the render camera.

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  4. na mate, off to one side so that wen we cut to yours the fall nicely into one another. I'll post up render cam see wot u think

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  5. Will have to see it in spline but its looking nice, the right arm does a funny spazzy thing just after he's thrown it down (just before sec 2) but other than that i cant see anything.

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  6. mmm thats where theres not enough keys right now but i'll get on to that

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