Wednesday 11 November 2009

more grass speak

speaking to adam today and i feel like maya grass everywhere is the wrong way to go with this project for a number of reasons
  • the grass cant hinder/block the performance space - i dont want characters wading through grass constantly to get to where they want and i want the audience to be able to see them clearly

  • the world is stylised THEREFORE realistic grass wouldnt follow the style of the world
  • the characters are the focus NOT the environment, the grass should be nice but not dominate the scene even though we are in a world full of it
so what to do? Adam and I discussed several options including...
  • a mixture of painted planes with a mixtures of grass tufts to give the illusion of a grassy world thats a bit overgrown here and there.

  • dressing the set with leaves to break up the colours with nice reds/oranges to contrast the green floor.

  • creating an uneven floor surface which would break up the scene and add to the world for these characters.
Overall, i dont want the grass to be the factor that shows the ratio of these characters, the props included in the piece will do this. Seeing Wake Up World has set the wheels into motion and adam is gonna complete a few variations with his Maya set to show the group.

i quickly drew a few rough sketches of the environments layout and prop positions so adam can use this as reference as he's making the scene in Maya...should have scanned these first before giving them to him....never mind.

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