Friday 12 March 2010

Term 2 Formative

This weeks been mental sorting out evvvvveeryyything so everyones aware of what to get on with whilst Im away for a week. "Its alright for some" i hear you say. Weeeeeeell dont cos I'm taking work with me, so enough of it!

Formative session on Thursday with Mike and Dan who'll be taking over next term so it was the chance to show him where were up to, what's been causing us issues and update him about the projects. Overall i think they were pleased with progress but inevitably agreed that the dissertation had prohibited where we would have liked to be on our schedule (by now we should have been animating...sigh) It was nice to get some really positive reactions to our models and texture tests which is a nice boost for us (general consensus would be to do an entire film around the snail now due to all the ooos and awwwws for him) We didn't play our 3d animatic as the shots weren't polished enough and it didn't really make sense without playing the other one along side it. We decided it would be best to really work at this in order to make it our final camera shots etc and overlay the music/sound effects on top to show Dalli next term.

SO...for MONDAY 22nd MARCH we need to show Dan..

3d Animatic with shots completely polished AND with the addition of musical score and term 1s voice overs/foley etc.

Friday was a headache of trying to sort out the STL files for Jared so our models can be made into sculptures. We has a few issues when trying to export files in 3DS Max and the college computers had a day of being rich tea biscuits and giving up. We got there...took longer than expected but we were there.

the final Lady Gnome figurine that comes with your 2nd issue of Gnomes weekly: almost everything you ever wanted to know about gnomes AND MORE! i kid of course...such a magazine would be awful...it would never divulge everything u wanted to know about gnomes...

im quite pleased with the expression achieved here, but its highlighted a few extra divisions are required in the face just so she can maintain the shape a bit better.

this is using the old suit point instead of the newly formed on which doesn't go to one vertex (i started posing before Alex highlighted this problem so no point starting again just for the sculpture) The fingers were the biggest pain and ended up using a basic hand rig just so i could bend them better, however not too far as it pulled on other geometry. With minimal time i just reshaped the verts instead of painting the weights. She looks pretty good though so it'll be interesting to see how they come out. Macho and Lady have been scaled to one another incase there are cut according to size. Yaniv will email Matt his version of Hero to scale on Monday 15th so all 3 will be made. The snail has also been sent off.
We then spent minimal time in comparison scaling our characters to the environment which has now highlighted a few things:

-because of the character size differences, the flower pot had to be even bigger so it seemed plausible Macho could fit in it. The change in size now meant that Hero when scaled could not reach to water the flower...we'll have to install a clever little set of pebble steps so that he can reach.

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