Wednesday 31 March 2010

Wednesday 31st March

So Maya time has been limited for me recently as I find myself strangely taking on a full time managers role by constant contact to our contributors on the project in sound, technical and continuing to try and more assistance from the second years. Its persistence thats required and whilst we have a few guys on board doing our UV Mapping (Fahren and Dan) there's still more people I want to get on board in terms of Animation and Lighting.

Sound meeting with Pip to check up on foley and atmosphere progress. Adam not present. Foley only requires a few more tweaks and additions and then it is complete. We'll soon be sending Pip our playblasts for her to time these sounds to. Arranged a meeting for next week to check these last alterations, but after that we'll just be giving her links to our playblasts to work to.

Checked through JBs testing for the pot smashing. the pot crack doesnt quite work for us and JB is gonna do some more testing so the soil looks more random within the scene. If worst comes to the worst we can reuse toms rocks and just have a few of these fly everywhere which would cut memory and render time. We'll have to be a bit clever with our shots.

learnt about UV sets with Yaniv which will be very useful for our repeted environment for the leaves and shrubs.

Emailed the second years about the rig being available to begin testing. I've given a deadline of next tuesday 6th April for them to submit their tests via link, showing us, or copying over playblasts to the folder with their name on.

Received test voices for Hero Gnome, John completed 3 different sets for me to say which was going in the right direction. Sent feedback via email regarding this character and the tweaks and necessary changes.

Emailed sound designer John regarding feedback to the style of the soundtrack and possibilities of hearing some tests soon as well as discussion about his work schedule for the next few weeks.

Emailed Yaniv Hero Gnomes expression sheet as well as detailed list which broke down the exact expressions for eyes, eyebrows, and mouth as generals as well as left and rights. waiting upon fishing rod model to email off to Dan to UV map.

Emailed Matt the Lady Gnome voices for his opinion. Might have to get our voice artist back on board as i haven't heard from the contact John Bell (other voice artist) gave us.

Emailed Roman our 2nd sound designer (because were covering all the avenues here with plan A, B and Z) to see what progress is being made with the sound design. He replied quickly and asked if he could be sent some visuals so he had an understanding of how the 3D would look in its design and colour. I sent over some images we used in our end of 2nd term presentation and noted the key design features we aimed to achieve in the project. He's going to be providing some scratch tests of the soundtrack hopefully by end of next week.

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