Im having a lil go at the old texturing. I've done this a couple of times in the past but this is a bit of a refresher for me. Im texturing Heros flower, flower 2 and the weed as well as their pots using the photoshop brushes to create a painted feel
The Weed: My first textures for the weed stem...its a little pale...and looks....ill! Needs a few more layers and splashes to break it up.
First applications of the Heros flower texture...when the layers are combined its lost a lot of its contrast in colours, need to bring stronger contrasts such as reds and whites. Not bad for a first test though.
First applications of the Heros flower texture...when the layers are combined its lost a lot of its contrast in colours, need to bring stronger contrasts such as reds and whites. Not bad for a first test though.
Inspiration came from realistic flowers that from my memory mean their colours/design have spliced together as if using one of those spirographs.
idiotic mistake numero 1: where the hell are the textures?
"...ah for the love of-"
Building up the layers of colour, trying to bring in some contrasts to the design by introducing some yellow slices of colour to break up the purple.
the painted designs are a matter of impulsive creation meets not trying to overpower the viewer with lots of splats. I started with a basic set up and i literally tweak, shift, alter opacity and update the textures in Maya. Once one petal/leaf is correct, its a matter of copying over the layers and adjusting accordingly to bring variety to the model. Im really happy with how this is looking so far and its great to see the models in something other than lambert 1 :)
The weeeeeed: looking like camouflage but a better colour here
idiotic mistake numero 1: where the hell are the textures?
"...ah for the love of-"
Building up the layers of colour, trying to bring in some contrasts to the design by introducing some yellow slices of colour to break up the purple.
the painted designs are a matter of impulsive creation meets not trying to overpower the viewer with lots of splats. I started with a basic set up and i literally tweak, shift, alter opacity and update the textures in Maya. Once one petal/leaf is correct, its a matter of copying over the layers and adjusting accordingly to bring variety to the model. Im really happy with how this is looking so far and its great to see the models in something other than lambert 1 :)
The weeeeeed: looking like camouflage but a better colour here
That evenings work.....p......p.......d...........
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